//==============================================================================
// sarissophoroi_anim.txt
//==============================================================================

//import Greek_Archer_Shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Standard
         }
      }
      set hotspot
      {
         version
         {
            Visual Cavalry G Prodromos Head Copper
         }
      }
      set hotspot
      {
         version
         {
                            Visual Hetairoi Helmet
		ReplaceTexture Infantry G Hoplite Head Bronze/Agrianian Helmet 01
         }
      }
      set hotspot
      {
         version
         {
                            Visual Hetairoi Helmet
		ReplaceTexture Infantry G Hoplite Head Bronze/Agrianian Helmet 04
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      setSelector
      {
			set hotspot	
			{
				version
				{
					Visual Auxiliary Cavalry_Walk
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Standard
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Footstepright 0.00 true   
					tag FootstepRight 0.50 true   
					tag Footstepright 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}									
		}
      setSelector
      {
			set hotspot	
			{		
				version
				{
					Visual Auxiliary Cavalry_Walk
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Copper
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Footstepright 0.00 true   
					tag FootstepRight 0.50 true   
					tag Footstepright 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}									
		}
      setSelector
      {			
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Walk
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Bronze
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Footstepright 0.00 true   
					tag FootstepRight 0.50 true   
					tag Footstepright 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}									
		}
      setSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Walk
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Iron
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Footstepright 0.00 true   
					tag FootstepRight 0.50 true   
					tag Footstepright 0.20 true   
					tag FootstepRight 0.75 true   
//-- end auto generated section
				}
			}									
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Death
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Standard
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
connect FrontAbdomen Blood hotspot
				}
			}									
		}
      SetSelector
      {			
      set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Death
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Copper
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
connect FrontAbdomen Blood hotspot
				}
			}									
		}
      SetSelector
      {	
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Death
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Bronze
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
connect FrontAbdomen Blood hotspot
				}
			}									
		}
      SetSelector
      {		
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Death
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Iron
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
connect FrontAbdomen Blood hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Idle
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Standard
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {		
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Idle
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Copper
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
				}						
			}			
		}
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Idle
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Bronze
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {	
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Idle
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Iron
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Attack
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Standard
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {	
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Attack
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Copper
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {	
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Attack
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Bronze
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {	
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Attack
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Iron
					Connect rightforearm GreekArcherShield hotspot
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag Attack 0.53 true   
					tag GenericSound 0.40 true   
				        tag SpecificSoundSet 0.50 false Javelin checkVisible 
	//-- end auto generated section
					Connect TopOfHead Head hotspot
				}
			}									
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Archers/Heavy Archers/Champion Archers
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Flail
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Standard
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Standard
					Connect rightforearm GreekArcherShield hotspot
					Connect TopOfHead Head hotspot
				}
			}									
		}
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Flail
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Copper
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Copper
					Connect TopOfHead Head hotspot
					Connect rightforearm GreekArcherShield hotspot
				}
			}									
		}
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Flail
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Bronze
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Bronze
					Connect TopOfHead Head hotspot
					Connect rightforearm GreekArcherShield hotspot
				}
			}									
		}
      SetSelector
      {
			set hotspot
			{
				version
				{
					Visual Auxiliary Cavalry_Flail
					ReplaceTexture Cavalry X Javelin Iron/cavalry G javelin Iron
					ReplaceTexture Cavalry X Javelin Horse Iron/archer g javelin horse Iron
					Connect TopOfHead Head hotspot
					Connect rightforearm GreekArcherShield hotspot
				}
			}									
		}
	}		
}
